ATG Simulator Documentation

Technical notes for the ATG projects: tyre models, vehicle audio and the Unity workspace setup behind them. Written while building, so it reflects what the code actually does.

All Documentation

Pacejka 6.2/SwiftTyre

Physics Unity

Setting up and using the Pacejka tyre model in Unity Vehicle Physics.

Vehicle Noise Simulator

Audio Open Source

An open-source audio addon for NWH Vehicle Physics 2 & Dynamic Water Physics 2 to simulate dynamic vehicle sounds.

Developer Environment Guides

IDE & Workflow Setup

Unity + VS Code Workspace Setup

VS Code Unity Git Roo Code

Workspace visibility, Git tracking and AI indexing rules, covering Unity 6 assets across all three ignore file layers.

About ATG Simulator

ATG Simulator is a passion project by one person, built in Unity and aimed at realistic vehicle physics. These pages are the technical side of it: the notes, models and setup guides that the projects run on.

It started with ATG Kish, which tested whether a real place could be rebuilt in a digital one. That project is finished and served its purpose. The work continues in ATG Racing, a browser based simulator where the physics gets solved, and in ATG itself, the Windows game whose first Ground is the island of Pardis, from the Persian word for paradise.