ATG Simulator Documentation

Welcome to the official documentation for ATG Simulator. Here you'll find comprehensive guides, reference materials, and resources to help you get the most out of our vehicle physics simulation tools.

All Documentation

Pacejka 6.2/SwiftTyre

Physics Unity

Comprehensive guide to implementing and using the Pacejka tire physics model in Unity Vehicle Physics.

Vehicle Noise Simulator

Audio Open Source

An open-source audio addon for NWH Vehicle Physics 2 & Dynamic Water Physics 2 to simulate dynamic vehicle sounds.

Vehicle Setup Guide

Setup Unity

Learn how to set up and configure vehicles for optimal performance in ATG Simulator.

Parameter Reference

Reference

Complete reference guide to all available parameters and their effects on vehicle physics simulation.

API Documentation

API Dev

Technical reference for developers working with ATG Simulator's code and integration APIs.

Developer Environment Guides

IDE & Workflow Setup

Unity + VS Code Workspace Setup

VS Code Unity Git Roo Code

The definitive guide to mastering your workspace visibility, Git tracking, and AI indexing rules — with exhaustive Unity 6 asset coverage across all three ignore file layers.

About ATG Simulator

ATG Simulator is a passion project focused on creating realistic vehicle physics simulation in Unity. The project is being developed as a metaverse-like digital recreation of real-world environments with a focus on accurate vehicle dynamics.

The Around The Ground Projects started with ATG Kish, which evaluated the possibility of recreating a part of the real-world in a digital environment. Since then, development has continued with ATG Pardis (meaning Paradise in Persian) and plans for AR/VR experiences focused on Radio Controlled toys.